Fig. 1: A simple case of teaching thermal insulation. |
The computational mechanism for generating feedback in Energy3D is based on intelligent agents, which consist of sensors and actuators (in very generic terms). In Energy3D, all the events are logged behind the scenes. The events provide the raw data stream from which various sensors produce signals based on subsets of the raw data. For instance, a sensor can be created to monitor any event related to solar panels of a house. An agent then uses a decision tree model to determine which actuators should be called to provide feedback to the user or direct Energy3D to change its state. For instance, if a solar panel is detected to be placed on the north-facing roof, the agent can remind the designer to rethink about the decision. Just like what a teacher may do, the agent can even suggest a comparative analysis between a solar panel on the north-facing roof and a solar panel on the south-facing or west-facing roof. Although this type of inquiry and design can be also taught using directly scaffolded instruction that guides students to explore step by step, in practice we have found the effect of this approach often diminishes because many students do not read instruction carefully enough and remember them long enough. It is also challenging for teachers to guide the whole class through this kind of long learning process as students often pace differently. Adaptive feedback provides a way to help students only when they need or just when a need is detected, thus providing a better chance to deliver effective instruction.
Let's look at a very simple example. Figure 1 shows a learning activity, the goal of which is to teach how the thermal property of a wall, called the U-value, affects the energy use of a house. Many students may walk away with a shallow understanding that the higher the U-value is, the more energy a house uses. The challenge is to help them deepen their understanding. For example, how can we make sure that students will collect enough data points to discover that the energy a house uses is proportional to the U-value? How can we support them to find out that the relationship is independent of seasonal change, wall orientation, and solar radiation (e.g., a lower U-value is good in both summer and winter, irrespective of whether or not the wall faces the sun). Helping students accomplish this level of understanding through inquiry-based activities is by no means a trivial task, even in this seemingly simple example. Let's explore what we may do in Energy3D now that we have a way to monitor students' interactions with it.
Fig. 2: An event sequence coded like a DNA sequence. |
Fig. 3: A sequence that shows high usage of feedback |
An interesting feature in Energy3D is that feedback itself is also logged. Figure 3 shows a sequence that has an alternation pattern similar to that of Figure 2, but it records a type of behavior showing that the user may rely overly on feedback from the system to learn (the questionmarks in the string stand for feedback requests made by the user) and avoid deep thinking on their own. This may be a common problem in many intelligent tutors (sometimes this behavior is called "gaming the system").
The development of data mining and intelligent agents in Energy3D is opening interesting opportunities of research that will only grow more important in the era of artificial intelligence (AI). We are excited to be part of this wave of AI innovation.
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