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Since users can import any image that represents any size in the real world, it is their responsibilities to make sure that the dimension and orientation of the image that appears as the ground in an Energy3D model is accurate. Setting the correct dimension can be done by rescaling the image after it has been imported. There are some other requirements of such images, though. For instance, they have to be a square image (its width and height must be the same) with a reasonably high resolution (otherwise they will appear to be too blurry to look once they are transformed into 3D textures). Users must know the scale of such an image, i.e., the exact length in the real world that a unit length in the image represents. Once the image is inside Energy3D, users should measure its width or height within Energy3D and then rescale the image to make sure that the measurement matches the value in the real world. Currently one can use a foundation object in Energy3D as a ruler, but a real ruler should and will be added in a future version to measure any distance in a more intuitive manner.
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